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In some places, it resembled natural material that had been scanned in, but it was all CG. The protagonist is an interesting character, but it was the NPCs that stood out – more so the scenery – it was spectacular. The visuals are stunning and resemble a stop motion approach. What was satisfying was diving deeper and deeper into the world of Papetura, but perhaps this is going to be another niggle. Solving a puzzle doesn’t feel very satisfying either because I didn’t know why I did what I did and played a game of chance. This lack of labelling would usually be something I’d admire, but even the UI had the same approach, and I found myself exiting out of the game by mistake or loading an autosave instead of saving. Sometimes they’re beneficial, other times a distraction as it makes no sense. All you can do is hover the mouse about and hope the cursor changes.Īs none of the characters talk, they perform a few gestures or depict pictographs in the form of thoughts/dreams/prophecies to hint at what to do. You have no idea what anything is, which isn’t necessarily a bad thing as your imagination fills in the blanks. Unlike modern point and clicks (this is in the literal sense and more a puzzle game than a defined LucasArts/Sierra descendant), there aren’t any highlight options If it weren’t for the gorgeous environments, I’d perhaps have been a bit more miffed. Instead of double-clicking on a doorway to immediately appear in a previous room, or at least dash, they continue to take their time. This proved to be a bit of a frustration when backtracking through some of the scenes, trying to piece together what I needed to do. If it weren’t for some great balls of fire they have to dodge early on, I was wondering whether it would have been best represented as a sloth. The Longest 90 Minutesīut this about the gameplay, right? How does it fair? First of all, Pape is incredibly slow in their movements, bordering on the Shade in The Lon g ing. I paid under a tenner for this, and despite the following comments, it was well worth the price for the art alone. Perhaps you don’t have the time to commit to hours and hours of gameplay, or maybe you’re expecting value for your money. When it comes to gameplay, Papetura is pretty short, but whether that’s a negative depends on the person. Papetura, too, reaches the same visuals heights and cannot be faulted in its presentation, nor the score by Floex.
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Independent Games Festival (IGF) Awards Nominees Best Student Game Here’s the complete list of IGF award winners and nominations. Memory Card was the worthy recipient of this year’s Nuovo Award.
Papetura ps4 plus#
Inscryption picked up the prestigious Seumas McNally Grand Prize, plus the awards for Excellence in Audio, Design, and Narrative.Įlsewhere, Papetura was the winner of the Excellence in Visual Art award, Dinosaur Polo Club picked up the publicly-voted Audience award for Mini Motorways, and Live Adventure won Best Student Game.
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It was a good night for Daniel Mullins and his team.